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  1. # All numeric values are in hexadecimal
  2. # Use TAB or EQUAL sign to separate name from value
  3. #
  4. # Key configuration (all numbers are in hexadecimal!)
  5. #
  6. # Keys values are in the format YXXX where Y is the device number. 0 means
  7. # keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
  8. #
  9. # If Y is greater than 0, it means joystick number Y-1 and it uses the
  10. # following format for XXX:
  11. #
  12. # - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
  13. # movement to the negative side (on the X axis, it means left). An odd
  14. # number means movement to the positive side (on the X axis, it mean
  15. # right). For the Y axis, negative means up and positive means down.
  16. # X axis is usally axis number 0 and Y is axis number 1.
  17. # - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
  18. # direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
  19. # 0021 is HAT 0 down, 0026 is HAT 1 right.
  20. # - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
  21. #
  22. # Default key configuration is (value in parenthesis):
  23. #
  24. # Left Left Arrow (0114)
  25. # Right Right Arrow (0113)
  26. # Up Up Arrow (0111)
  27. # Down Down Arrow (0112)
  28. # A Z (007a)
  29. # B X (0078)
  30. # L A (0061)
  31. # R S (0073)
  32. # Start ENTER (000d)
  33. # Select BACKSPACE (0008)
  34. # Speed up SPACE (0020)
  35. # Capture F12 (0125)
  36. #
  37. Joy0_Left=0114
  38. Joy0_Right=0113
  39. Joy0_Up=0111
  40. Joy0_Down=0112
  41. Joy0_A=0061
  42. Joy0_B=0062
  43. Joy0_L=006c
  44. Joy0_R=0072
  45. Joy0_Start=000d
  46. Joy0_Select=0008
  47. Joy0_Speed=0078
  48. Joy0_Capture=0125
  49. # Motion support keys. Same format as above
  50. #
  51. # Default keys are (value in parenthesis):
  52. #
  53. # Left Numeric Pad 4 (0104)
  54. # Right Numeric Pad 6 (0106)
  55. # Up Numeric Pad 8 (0108)
  56. # Down Numeric Pad 2 (0102)
  57. #
  58. Motion_Left=0104
  59. Motion_Right=0106
  60. Motion_Up=0108
  61. Motion_Down=0102
  62. # Frame skip setting. Allowed values are from 0 to 5 only.
  63. frameSkip=0
  64. # Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
  65. gbFrameSkip=0
  66. # Video setting. 0=1x, 1=2x, 2=3x, 3=4x.
  67. video=2
  68. # Use fullscreen mode. 0=false, any other value means true
  69. fullScreen=1
  70. # Disables MMX support
  71. disableMMX=1
  72. # Use bios file. 0=false, any other value means true
  73. useBios=0
  74. # Bios file full path and name (ZIP not supported)
  75. biosFile=none
  76. # Filter to use. 0=no filter, 1=TV Mode, 2=2xSaI, 3=Super 2xSaI, 4=Super Eagle
  77. # 5=Pixelate, 6=Motion Blur, 7=AdvanceMAME Scale2x, 8=Simple 2x,
  78. # 9=Bilinear, A=Bilinear Plus, B=hq2x, C=lq2x
  79. filter=0
  80. # Disable status messages. 0=false, any other value means true
  81. disableStatus=1
  82. # Enable Gameboy border. 0=false, any other value means true
  83. borderOn=0
  84. # Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
  85. emulatorType=0
  86. # Enable washed colors. 0=false, any other value means true
  87. colorOption=0
  88. # Directories. Not setting one them makes the file go the rom directory.
  89. # Save state directory
  90. #saveDir=
  91. # Screen shot Capture directory
  92. #captureDir=
  93. # Battery directory
  94. #batteryDir=
  95. # Screen capture format
  96. # 0=PNG, anything else for BMP
  97. captureFormat=0
  98. # Sound quality
  99. # 1=44 Khz, 2=22Khz, 4=11Khz
  100. soundQuality=2
  101. # Sound Echo
  102. # 0=false, anything else for true
  103. soundEcho=0
  104. # Sound Low pass filter
  105. # 0=false, anything else for true
  106. soundLowPass=0
  107. # Sound reverse stereo
  108. # 0=false, anything else for true
  109. soundReverse=0
  110. # Remove GBA intros (not supported anymore)
  111. # 0=false, anything else for true
  112. # removeIntros=0
  113. # Save Type
  114. # 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
  115. saveType=0
  116. # Flash size
  117. # 0=64K Flash, 1=128K Flash
  118. flashSize=1
  119. # Sound volume
  120. # 0=1x, 1=2x, 2=3x, 3=4x
  121. soundVolume=0
  122. # Interframe blending
  123. # 0=none, 1=motion blur, 2=smart
  124. ifbType=0
  125. # Show emulation speed
  126. # 0=none, 1=percentage, 2=detailed
  127. showSpeed=0
  128. # Show speed in transparent mode
  129. # 0=normal, anything else for transparent
  130. showSpeedTransparent=0
  131. # Enable/Disable auto frameskip
  132. # 0=disable, anything else to enable
  133. autoFrameSkip=1
  134. # Sets the desired throttle
  135. # 0=disable, 5...1000 valid throttle speeds
  136. throttle=0
  137. # Pauses the emulator when the window is inactive
  138. # 0=disable, anything else to enable
  139. pauseWhenInactive=0
  140. # Enables AGBPrint support
  141. # 0=disable, anything else to enable
  142. agbPrint=0
  143. # Enables GBA RTC support
  144. # 0=disable, anything else to enable
  145. rtcEnabled=0
  146. # Sound OFF flag
  147. # 0=sound on, anything else turns off sound
  148. soundOff=0
  149. # Sound Enable
  150. # Controls which channels are enabled: (add values)
  151. # 1 - Channel 1
  152. # 2 - Channel 2
  153. # 4 - Channel 3
  154. # 8 - Channel 4
  155. # 100 - DirectSound A
  156. # 200 - DirectSound B
  157. # 30f=all enabled, 0=mute all
  158. soundEnable=30f
  159. # Controls automatic SGB border
  160. # 0=disable, anything else enables automatic SGB border display
  161. borderAutomatic=0
  162. # Skip bios code
  163. # 0=disable, anything else skips BIOS code
  164. skipBios=0
  165. # The interval between the rewind saves
  166. # Minimum of 0 seconds to disable rewind support,
  167. # Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
  168. rewindTimer=0
  169. # Enable enhanced save type detection
  170. # 0=disable, anything else to enable (no longer used)
  171. #enhancedDetection=1