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- # All numeric values are in hexadecimal
- # Use TAB or EQUAL sign to separate name from value
-
- #
- # Key configuration (all numbers are in hexadecimal!)
- #
- # Keys values are in the format YXXX where Y is the device number. 0 means
- # keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).
- #
- # If Y is greater than 0, it means joystick number Y-1 and it uses the
- # following format for XXX:
- #
- # - if XXX < 20, XXX is the axis number multiplied by 2. An even number means
- # movement to the negative side (on the X axis, it means left). An odd
- # number means movement to the positive side (on the X axis, it mean
- # right). For the Y axis, negative means up and positive means down.
- # X axis is usally axis number 0 and Y is axis number 1.
- # - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the
- # direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
- # 0021 is HAT 0 down, 0026 is HAT 1 right.
- # - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).
- #
- # Default key configuration is (value in parenthesis):
- #
- # Left Left Arrow (0114)
- # Right Right Arrow (0113)
- # Up Up Arrow (0111)
- # Down Down Arrow (0112)
- # A Z (007a)
- # B X (0078)
- # L A (0061)
- # R S (0073)
- # Start ENTER (000d)
- # Select BACKSPACE (0008)
- # Speed up SPACE (0020)
- # Capture F12 (0125)
- #
- Joy0_Left=0114
- Joy0_Right=0113
- Joy0_Up=0111
- Joy0_Down=0112
- Joy0_A=0061
- Joy0_B=0062
- Joy0_L=006c
- Joy0_R=0072
- Joy0_Start=000d
- Joy0_Select=0008
- Joy0_Speed=0078
- Joy0_Capture=0125
-
- # Motion support keys. Same format as above
- #
- # Default keys are (value in parenthesis):
- #
- # Left Numeric Pad 4 (0104)
- # Right Numeric Pad 6 (0106)
- # Up Numeric Pad 8 (0108)
- # Down Numeric Pad 2 (0102)
- #
- Motion_Left=0104
- Motion_Right=0106
- Motion_Up=0108
- Motion_Down=0102
-
- # Frame skip setting. Allowed values are from 0 to 5 only.
- frameSkip=0
-
- # Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
- gbFrameSkip=0
-
- # Video setting. 0=1x, 1=2x, 2=3x, 3=4x.
- video=2
-
- # Use fullscreen mode. 0=false, any other value means true
- fullScreen=1
-
- # Disables MMX support
- disableMMX=1
-
- # Use bios file. 0=false, any other value means true
- useBios=0
-
- # Bios file full path and name (ZIP not supported)
- biosFile=none
-
- # Filter to use. 0=no filter, 1=TV Mode, 2=2xSaI, 3=Super 2xSaI, 4=Super Eagle
- # 5=Pixelate, 6=Motion Blur, 7=AdvanceMAME Scale2x, 8=Simple 2x,
- # 9=Bilinear, A=Bilinear Plus, B=hq2x, C=lq2x
- filter=0
-
- # Disable status messages. 0=false, any other value means true
- disableStatus=1
-
- # Enable Gameboy border. 0=false, any other value means true
- borderOn=0
-
- # Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
- emulatorType=0
-
- # Enable washed colors. 0=false, any other value means true
- colorOption=0
-
- # Directories. Not setting one them makes the file go the rom directory.
-
- # Save state directory
- #saveDir=
-
- # Screen shot Capture directory
- #captureDir=
-
- # Battery directory
- #batteryDir=
-
- # Screen capture format
- # 0=PNG, anything else for BMP
- captureFormat=0
-
- # Sound quality
- # 1=44 Khz, 2=22Khz, 4=11Khz
- soundQuality=2
-
- # Sound Echo
- # 0=false, anything else for true
- soundEcho=0
-
- # Sound Low pass filter
- # 0=false, anything else for true
- soundLowPass=0
-
- # Sound reverse stereo
- # 0=false, anything else for true
- soundReverse=0
-
- # Remove GBA intros (not supported anymore)
- # 0=false, anything else for true
- # removeIntros=0
-
- # Save Type
- # 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
- saveType=0
-
- # Flash size
- # 0=64K Flash, 1=128K Flash
-
- flashSize=0
-
- # Sound volume
- # 0=1x, 1=2x, 2=3x, 3=4x
- soundVolume=0
-
- # Interframe blending
- # 0=none, 1=motion blur, 2=smart
- ifbType=0
-
- # Show emulation speed
- # 0=none, 1=percentage, 2=detailed
- showSpeed=0
-
- # Show speed in transparent mode
- # 0=normal, anything else for transparent
- showSpeedTransparent=0
-
- # Enable/Disable auto frameskip
- # 0=disable, anything else to enable
- autoFrameSkip=0
-
- # Sets the desired throttle
- # 0=disable, 5...1000 valid throttle speeds
- throttle=0
-
- # Pauses the emulator when the window is inactive
- # 0=disable, anything else to enable
- pauseWhenInactive=0
-
- # Enables AGBPrint support
- # 0=disable, anything else to enable
- agbPrint=0
-
- # Enables GBA RTC support
- # 0=disable, anything else to enable
- rtcEnabled=0
-
- # Sound OFF flag
- # 0=sound on, anything else turns off sound
- soundOff=0
-
- # Sound Enable
- # Controls which channels are enabled: (add values)
- # 1 - Channel 1
- # 2 - Channel 2
- # 4 - Channel 3
- # 8 - Channel 4
- # 100 - DirectSound A
- # 200 - DirectSound B
- # 30f=all enabled, 0=mute all
- soundEnable=30f
-
- # Controls automatic SGB border
- # 0=disable, anything else enables automatic SGB border display
- borderAutomatic=0
-
- # Skip bios code
- # 0=disable, anything else skips BIOS code
- skipBios=0
-
- # The interval between the rewind saves
- # Minimum of 0 seconds to disable rewind support,
- # Maximum of 60 minutes. Value in seconds (hexadecimal numbers)
- rewindTimer=0
-
- # Enable enhanced save type detection
- # 0=disable, anything else to enable (no longer used)
- #enhancedDetection=1
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