| @@ -424,12 +424,17 @@ export default class Game { | |||
| this.keymap = []; | |||
| this.keymap[87] = "up"; | |||
| this.keymap[38] = "up"; | |||
| this.keymap[83] = "down"; | |||
| this.keymap[40] = "down"; | |||
| this.keymap[65] = "left"; | |||
| this.keymap[37] = "left"; | |||
| this.keymap[68] = "right"; | |||
| this.keymap[39] = "right"; | |||
| this.keymap[32] = "shoot"; | |||
| this.keymap[16] = "sprint"; | |||
| this.entities = []; | |||
| this.animations = []; | |||
| @@ -456,7 +461,6 @@ export default class Game { | |||
| }); | |||
| sock.on("despawn", (msg) => { | |||
| console.log(msg); | |||
| if (!this.entities[msg.id]) | |||
| return; | |||