Browse Source

fixed thing

master
mort 8 years ago
parent
commit
87ef85e95e
1 changed files with 21 additions and 4 deletions
  1. 21
    4
      es/game.js

+ 21
- 4
es/game.js View File

@@ -2,13 +2,23 @@ function randint(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}

function random(min, max) {
return Math.random() * (max - min + 1) + min;
}

function avg(...args) {
return args.reduce((s, n) => s + n, 0) / args.length;
}

function background(ctx, camera) {
if (!background.cache) {
let cache = [];
for (let i = 0; i < window.innerWidth; ++i) {
let parallax = random(5.6, 6);
cache.push({
x: randint(0, window.innerWidth * 5),
y: randint(0, window.innerHeight * 5)
x: randint(0, window.innerWidth * parallax),
y: randint(0, window.innerHeight * parallax),
p: parallax
});
}
background.cache = cache;
@@ -22,9 +32,14 @@ function background(ctx, camera) {
ctx.fillStyle = "#FFFFFF";
for (let i = 0, len = cache.length; i < len; ++i) {
let p = cache[i];
let x = ((p.x - cx) / p.p) % window.innerWidth;
let y = ((p.y - cy) / p.p) % window.innerHeight;
if (x < 0)
x += window.innerWidth;
if (y < 0)
y += window.innerHeight;

ctx.beginPath();
let x = Math.floor(((p.x - cx) / 5) % window.innerWidth);
let y = Math.floor(((p.y - cy) / 5) % window.innerHeight);
ctx.arc(x, y, 1, 0, 2*Math.PI);
ctx.closePath();
ctx.fill();
@@ -32,6 +47,8 @@ function background(ctx, camera) {
ctx.fillStyle = fs;
}

window.addEventListener("resize", () => background.cache = null);

class Entity {
constructor(x, y, width, height, id) {
this.pos = {x: x, y: y};

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