let Game = require("./game"); let game, sock; function startGame() { view("game"); sock = new SockSugar(conf.address); game = new Game(sock, document.getElementById("canvas")); sock.on("close", () => { alert("Server closed."); game.stop(); }); game.onloss = () => view("game-over"); } document.querySelector("#startGameBtn").addEventListener("click", startGame); document.querySelector("#restartGameBtn").addEventListener("click", startGame);