A 2D tile-based sandbox game.
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- #pragma once
-
- #include "common.h"
- #include "Tile.h"
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- class Chunk {
- public:
- int x_;
- int y_;
- Tile::TileID tiles_[CHUNK_HEIGHT][CHUNK_WIDTH];
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- void clear();
- void draw(Win &win);
- };
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