- #include "Item.h"
-
- #include "Resource.h"
- #include "Game.h"
- #include "common.h"
-
- namespace Swan {
-
- std::unique_ptr<Item> Item::createInvalid(Context &ctx) {
- return std::make_unique<Item>(ctx.resources, Builder{
- .name = "@::invalid",
- .image = "@::invalid",
- });
- }
-
- }
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