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- # Game Idea: Swan
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- * Working title: Swan (maybe the final name should be 'Project: Swan'?)
- * 2D tile-based platformer-esque game
- * Circuit network shit
- * Move along a third axis, the Z axis
- * "Dimentional Shifter"
- * Mobs ofc
- * Some kind of crafting? IDK
- * Progression?
- * Minecraft-like exploration-driven progression with no clear path?
- * Terraria-like linear-ish boss-driven progression?
- * Power system
- * Circuit network shit requires power
- * Maybe emulate a simplified electrical system?
- * Transistors could be the core, where power flows from A to B if C is
- receiving power (B = C ? A + C : 0)
- * Everything (pistons, doors, gates, sensors, whatever) uses power
- * Power gen could be one of the main "goals" of the game
- * Turing machines?
- * Idk, had this idea for a minecraft mod once.
- * A robot which runs a dialect of Brainfuck with some extra operations for
- I/O to interact with the world.
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