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SDL stuff

opengl-renderer-broken
Martin Dørum il y a 4 ans
Parent
révision
0f23914e7f
1 fichiers modifiés avec 4 ajouts et 3 suppressions
  1. 4
    3
      src/main.cc

+ 4
- 3
src/main.cc Voir le fichier

@@ -40,12 +40,12 @@ int main() {
"Project: SWAN",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI),
SDL_DestroyWindow);

auto renderer = makeRaiiPtr(
SDL_CreateRenderer(
window.get(), -1, SDL_RENDERER_ACCELERATED),
window.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
SDL_DestroyRenderer);
sdlassert(renderer, "Could not create renderer\n");

@@ -126,8 +126,9 @@ int main() {
}
}

SDL_RenderClear(renderer.get());
game.draw();
SDL_UpdateWindowSurface(window.get());
SDL_RenderPresent(renderer.get());
}

exit:

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