Pārlūkot izejas kodu

small stuff

opengl-renderer-broken
Martin Dørum pirms 4 gadiem
vecāks
revīzija
1e8a87930a
2 mainītis faili ar 3 papildinājumiem un 5 dzēšanām
  1. 1
    1
      libswan/src/PerfCounter.cc
  2. 2
    4
      src/main.cc

+ 1
- 1
libswan/src/PerfCounter.cc Parādīt failu

@@ -16,7 +16,7 @@ void PerfCounter::render() {
ImGui::PlotConfig conf;

conf.values = { .ys = buf.data(), .count = 64 };
conf.scale = { 0, 1 / 60.0 };
conf.scale = { 0, 1 / 30.0 };
conf.frame_size = { ImGui::GetWindowContentRegionWidth(), 30 },

total_time_.fill(buf);

+ 2
- 4
src/main.cc Parādīt failu

@@ -61,6 +61,8 @@ int main(int argc, char **argv) {
} else if (strcmp(argv[i], "--sw-render") == 0) {
renderflags &= ~SDL_RENDERER_ACCELERATED;
renderflags |= SDL_RENDERER_SOFTWARE;
} else if (strcmp(argv[i], "--2x") == 0) {
gui_scale = 2;
} else {
warn << "Unknown argument: " << argv[i];
}
@@ -202,10 +204,6 @@ int main(int argc, char **argv) {
slow_frames = 0;
}

if (dt > 1/59.0) {
warn << "Dropped below 60 FPS: " << 1 / dt;
}

// Simple case: we can keep up, only need one physics update
RTClock update_clock;
if (dt <= 1 / 25.0) {

Notiek ielāde…
Atcelt
Saglabāt