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more renaming

opengl-renderer-broken
Martin Dørum 4 years ago
parent
commit
491481e63a

+ 2
- 2
core.mod/CMakeLists.txt View File

@@ -1,8 +1,8 @@
add_library(core.mod SHARED
src/main.cc
src/DefaultWorldGen.cc
src/entities/EntPlayer.cc
src/entities/EntItemStack.cc)
src/entities/PlayerEntity.cc
src/entities/ItemStackEntity.cc)
set_target_properties(core.mod PROPERTIES OUTPUT_NAME mod PREFIX "")
target_link_libraries(core.mod libswan ${libraries})


core.mod/src/entities/EntItemStack.cc → core.mod/src/entities/ItemStackEntity.cc View File

@@ -1,8 +1,8 @@
#include "EntItemStack.h"
#include "ItemStackEntity.h"

#include <random>

EntItemStack::EntItemStack(const Swan::Context &ctx, const Swan::SRF &params):
ItemStackEntity::ItemStackEntity(const Swan::Context &ctx, const Swan::SRF &params):
PhysicsEntity(SIZE, MASS) {
PhysicsEntity::body_.bounciness_ = 0.6;

@@ -15,7 +15,7 @@ EntItemStack::EntItemStack(const Swan::Context &ctx, const Swan::SRF &params):
body_.vel_ += Swan::Vec2{ vx(ctx.world.random_), vy(ctx.world.random_) };
}

void EntItemStack::draw(const Swan::Context &ctx, Swan::Win &win) {
void ItemStackEntity::draw(const Swan::Context &ctx, Swan::Win &win) {
SDL_Rect rect = item_->image_.frameRect();

SDL_Texture *tex = item_->image_.texture_.get();
@@ -25,13 +25,13 @@ void EntItemStack::draw(const Swan::Context &ctx, Swan::Win &win) {
{ .hscale = 0.5, .vscale = 0.5 });
}

void EntItemStack::tick(const Swan::Context &ctx, float dt) {
void ItemStackEntity::tick(const Swan::Context &ctx, float dt) {
despawn_timer_ -= dt;
if (despawn_timer_ <= 0)
ctx.plane.despawnEntity(*this);
}

void EntItemStack::readSRF(const Swan::Context &ctx, const Swan::SRF &srf) {
void ItemStackEntity::readSRF(const Swan::Context &ctx, const Swan::SRF &srf) {
auto &arr = dynamic_cast<const Swan::SRFArray &>(srf);
auto *pos = dynamic_cast<Swan::SRFFloatArray *>(arr.val[0].get());
auto *name = dynamic_cast<Swan::SRFString *>(arr.val[1].get());
@@ -40,7 +40,7 @@ void EntItemStack::readSRF(const Swan::Context &ctx, const Swan::SRF &srf) {
item_ = &ctx.world.getItem(name->val);
}

Swan::SRF *EntItemStack::writeSRF(const Swan::Context &ctx) {
Swan::SRF *ItemStackEntity::writeSRF(const Swan::Context &ctx) {
return new Swan::SRFArray{
new Swan::SRFFloatArray{ body_.pos_.x, body_.pos_.y },
new Swan::SRFString{ item_->name_ },

core.mod/src/entities/EntItemStack.h → core.mod/src/entities/ItemStackEntity.h View File

@@ -2,15 +2,15 @@

#include <swan/swan.h>

class EntItemStack: public Swan::PhysicsEntity {
class ItemStackEntity: public Swan::PhysicsEntity {
public:
class Factory: public Swan::Entity::Factory {
Swan::Entity *create(const Swan::Context &ctx, const Swan::SRF &params) override {
return new EntItemStack(ctx, params);
return new ItemStackEntity(ctx, params);
}
};

EntItemStack(const Swan::Context &ctx, const Swan::SRF &params);
ItemStackEntity(const Swan::Context &ctx, const Swan::SRF &params);

void draw(const Swan::Context &ctx, Swan::Win &win) override;
void tick(const Swan::Context &ctx, float dt) override;

core.mod/src/entities/EntPlayer.cc → core.mod/src/entities/PlayerEntity.cc View File

@@ -1,10 +1,10 @@
#include "EntPlayer.h"
#include "PlayerEntity.h"

#include <cmath>

#include "EntItemStack.h"
#include "ItemStackEntity.h"

EntPlayer::EntPlayer(const Swan::Context &ctx, const Swan::SRF &params):
PlayerEntity::PlayerEntity(const Swan::Context &ctx, const Swan::SRF &params):
PhysicsEntity(SIZE, MASS), inventory_(INVENTORY_SIZE),
anims_{
Swan::Animation(ctx.resources.getImage("core::player-still"), 0.8),
@@ -14,12 +14,12 @@ EntPlayer::EntPlayer(const Swan::Context &ctx, const Swan::SRF &params):
readSRF(ctx, params);
}

void EntPlayer::draw(const Swan::Context &ctx, Swan::Win &win) {
void PlayerEntity::draw(const Swan::Context &ctx, Swan::Win &win) {
body_.outline(win);
anims_[(int)state_].draw(body_.pos_ - Swan::Vec2(0.2, 0.1), win);
}

void EntPlayer::update(const Swan::Context &ctx, float dt) {
void PlayerEntity::update(const Swan::Context &ctx, float dt) {
State oldState = state_;
state_ = State::IDLE;

@@ -64,8 +64,8 @@ void EntPlayer::update(const Swan::Context &ctx, float dt) {
PhysicsEntity::update(ctx, dt);
}

void EntPlayer::tick(const Swan::Context &ctx, float dt) {
for (EntItemStack *ent: ctx.plane.getEntsOfType<EntItemStack>()) {
void PlayerEntity::tick(const Swan::Context &ctx, float dt) {
for (ItemStackEntity *ent: ctx.plane.getEntsOfType<ItemStackEntity>()) {
float squared_dist =
(getBody().getBounds().bottomMid() - ent->getBody().getBounds().center())
.squareLength();
@@ -76,11 +76,11 @@ void EntPlayer::tick(const Swan::Context &ctx, float dt) {
}
}

void EntPlayer::readSRF(const Swan::Context &ctx, const Swan::SRF &srf) {
void PlayerEntity::readSRF(const Swan::Context &ctx, const Swan::SRF &srf) {
auto pos = dynamic_cast<const Swan::SRFFloatArray &>(srf);
body_.pos_.set(pos.val[0], pos.val[1]);
}

Swan::SRF *EntPlayer::writeSRF(const Swan::Context &ctx) {
Swan::SRF *PlayerEntity::writeSRF(const Swan::Context &ctx) {
return new Swan::SRFFloatArray{ body_.pos_.x, body_.pos_.y };
}

core.mod/src/entities/EntPlayer.h → core.mod/src/entities/PlayerEntity.h View File

@@ -3,16 +3,16 @@
#include <swan/swan.h>
#include <array>

class EntPlayer: public Swan::PhysicsEntity, public Swan::InventoryTrait::HasInventory {
class PlayerEntity: public Swan::PhysicsEntity, public Swan::InventoryTrait::HasInventory {
public:
class Factory: public Swan::Entity::Factory {
public:
Swan::Entity *create(const Swan::Context &ctx, const Swan::SRF &params) override {
return new EntPlayer(ctx, params);
return new PlayerEntity(ctx, params);
}
};

EntPlayer(const Swan::Context &ctx, const Swan::SRF &params);
PlayerEntity(const Swan::Context &ctx, const Swan::SRF &params);

Swan::InventoryTrait::Inventory &getInventory() override { return inventory_; }


+ 4
- 4
core.mod/src/main.cc View File

@@ -1,8 +1,8 @@
#include <swan/swan.h>

#include "DefaultWorldGen.h"
#include "entities/EntPlayer.h"
#include "entities/EntItemStack.h"
#include "entities/PlayerEntity.h"
#include "entities/ItemStackEntity.h"

extern "C" void mod_init(Swan::Mod &mod) {
mod.init("core");
@@ -67,6 +67,6 @@ extern "C" void mod_init(Swan::Mod &mod) {

mod.registerWorldGen("default", std::make_unique<DefaultWorldGen::Factory>());

mod.registerEntity("player", std::make_unique<EntPlayer::Factory>());
mod.registerEntity("item-stack", std::make_unique<EntItemStack::Factory>());
mod.registerEntity("player", std::make_unique<PlayerEntity::Factory>());
mod.registerEntity("item-stack", std::make_unique<ItemStackEntity::Factory>());
}

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