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fix more style things

feature/meson
Martin Dørum 3 years ago
parent
commit
69bd2e4adc

+ 3
- 3
core.mod/src/entities/ItemStackEntity.cc View File

@@ -20,9 +20,9 @@ ItemStackEntity::ItemStackEntity(const Swan::Context &ctx, const PackObject &obj
}

void ItemStackEntity::draw(const Swan::Context &ctx, Swan::Win &win) {
SDL_Rect rect = item_->image_.frameRect();
SDL_Rect rect = item_->image.frameRect();

SDL_Texture *tex = item_->image_.texture_.get();
SDL_Texture *tex = item_->image.texture_.get();
Swan::TexColorMod darken(tex, 220, 220, 220);

win.showTexture(body_.pos, tex, &rect,
@@ -47,6 +47,6 @@ void ItemStackEntity::deserialize(const Swan::Context &ctx, const PackObject &ob
Swan::Entity::PackObject ItemStackEntity::serialize(const Swan::Context &ctx, msgpack::zone &zone) {
return {
{ "pos", msgpack::object(body_.pos, zone) },
{ "tile", msgpack::object(item_->name_, zone) },
{ "tile", msgpack::object(item_->name, zone) },
};
}

+ 1
- 1
core.mod/src/entities/PlayerEntity.cc View File

@@ -62,7 +62,7 @@ void PlayerEntity::update(const Swan::Context &ctx, float dt) {
}

// Fall down faster than we went up
if (!physics_.on_ground && (!jumpPressed || physics_.vel.y > 0))
if (!physics_.onGround && (!jumpPressed || physics_.vel.y > 0))
physics_.force += Swan::Vec2(0, DOWN_FORCE);

if (state_ != oldState)

+ 8
- 8
core.mod/src/main.cc View File

@@ -23,22 +23,22 @@ public:
registerTile({
.name = "stone",
.image = "core/tile/stone",
.dropped_item = "core::stone",
.droppedItem = "core::stone",
});
registerTile({
.name = "dirt",
.image = "core/tile/dirt",
.dropped_item = "core::dirt",
.droppedItem = "core::dirt",
});
registerTile({
.name = "grass",
.image = "core/tile/grass",
.dropped_item = "core::dirt",
.droppedItem = "core::dirt",
});
registerTile({
.name = "tree-trunk",
.image = "core/tile/tree-trunk",
.dropped_item = "core::tree-trunk",
.droppedItem = "core::tree-trunk",
});
registerTile({
.name = "leaves",
@@ -47,8 +47,8 @@ public:
registerTile({
.name = "torch",
.image = "core/tile/torch",
.is_solid = false,
.light_level = 80/255.0,
.isSolid = false,
.lightLevel = 80/255.0,
});

registerItem({
@@ -75,9 +75,9 @@ public:
}

void onTileBreak(const Swan::Context &ctx, Swan::TilePos pos, Swan::Tile &tile) {
if (tile.droppedItem_) {
if (tile.droppedItem) {
ctx.plane.spawnEntity<ItemStackEntity>(
ctx, (Swan::Vec2)pos + Swan::Vec2{0.5, 0.5}, *tile.droppedItem_);
ctx, (Swan::Vec2)pos + Swan::Vec2{0.5, 0.5}, *tile.droppedItem);
}
}


+ 1
- 1
libswan/src/Animation.cc View File

@@ -11,7 +11,7 @@ void Animation::tick(float dt) {
timer_ += interval_;

frame_ += 1;
if (frame_ >= resource_.num_frames_)
if (frame_ >= resource_.numFrames_)
frame_ = 0;
}
}

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