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perlin noise worldgen

opengl-renderer-broken
Martin Dørum 4 years ago
parent
commit
7347e6cb5c
4 changed files with 233 additions and 6 deletions
  1. 1
    1
      CMakeLists.txt
  2. 7
    3
      core.mod/src/WGDefault.cc
  3. 6
    2
      core.mod/src/WGDefault.h
  4. 219
    0
      third_party/PerlinNoise/PerlinNoise.hpp

+ 1
- 1
CMakeLists.txt View File

@@ -16,7 +16,7 @@ else()
message(FATAL_ERROR "CMAKE_BUILD_TYPE must be Debug or Release.")
endif()

include_directories("${PROJECT_SOURCE_DIR}/libswan/include")
include_directories("${PROJECT_SOURCE_DIR}/libswan/include" "${PROJECT_SOURCE_DIR}/third_party")

add_subdirectory(libswan)
add_subdirectory(core.mod)

+ 7
- 3
core.mod/src/WGDefault.cc View File

@@ -1,15 +1,19 @@
#include "WGDefault.h"

void WGDefault::genChunk(Swan::WorldPlane &plane, Swan::Chunk &chunk) {
int height = perlin_.octaveNoise0_1(chunk.pos_.x_ / (64.0 / 16), 8) * 10;
int depth = perlin_.octaveNoise0_1(chunk.pos_.x_ / (64.0 / 9), 5) * 10 + 10;

for (int cx = 0; cx < Swan::CHUNK_WIDTH; ++cx) {
for (int cy = 0; cy < Swan::CHUNK_HEIGHT; ++cy) {
Swan::TilePos tpos = Swan::TilePos(cx, cy) + Swan::TilePos(
chunk.pos_.x_ * Swan::CHUNK_WIDTH, chunk.pos_.y_ * Swan::CHUNK_HEIGHT);
if (tpos.y_ == 3)

if (tpos.y_ == height)
chunk.tiles_[cx][cy] = tGrass_;
else if (tpos.y_ > 3 && tpos.y_ <= 5)
else if (tpos.y_ > height && tpos.y_ <= depth)
chunk.tiles_[cx][cy] = tDirt_;
else if (tpos.y_ > 5)
else if (tpos.y_ > depth)
chunk.tiles_[cx][cy] = tStone_;
else
chunk.tiles_[cx][cy] = tAir_;

+ 6
- 2
core.mod/src/WGDefault.h View File

@@ -2,6 +2,8 @@

#include <swan/swan.h>

#include <PerlinNoise/PerlinNoise.hpp>

class WGDefault: public Swan::WorldGen {
public:
class Factory: public Swan::WorldGen::Factory {
@@ -9,12 +11,14 @@ public:
WorldGen *create(Swan::TileMap &tmap) { return new WGDefault(tmap); }
};

Swan::Tile::ID tGrass_, tDirt_, tStone_, tAir_;

WGDefault(Swan::TileMap &tmap):
tGrass_(tmap.getID("core::grass")), tDirt_(tmap.getID("core::dirt")),
tStone_(tmap.getID("core::stone")), tAir_(tmap.getID("core::air")) {}

void genChunk(Swan::WorldPlane &plane, Swan::Chunk &chunk) override;
Swan::Entity &spawnPlayer(Swan::WorldPlane &plane) override;

private:
Swan::Tile::ID tGrass_, tDirt_, tStone_, tAir_;
siv::PerlinNoise perlin_ = siv::PerlinNoise(100);
};

+ 219
- 0
third_party/PerlinNoise/PerlinNoise.hpp View File

@@ -0,0 +1,219 @@
//----------------------------------------------------------------------------------------
//
// siv::PerlinNoise
// Perlin noise library for modern C++
//
// Copyright (C) 2013-2018 Ryo Suzuki <reputeless@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//----------------------------------------------------------------------------------------

# pragma once
# include <cstdint>
# include <numeric>
# include <algorithm>
# include <random>

namespace siv
{
class PerlinNoise
{
private:

std::uint8_t p[512];

static double Fade(double t) noexcept
{
return t * t * t * (t * (t * 6 - 15) + 10);
}

static double Lerp(double t, double a, double b) noexcept
{
return a + t * (b - a);
}

static double Grad(std::uint8_t hash, double x, double y, double z) noexcept
{
const std::uint8_t h = hash & 15;
const double u = h < 8 ? x : y;
const double v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}

public:

explicit PerlinNoise(std::uint32_t seed = std::default_random_engine::default_seed)
{
reseed(seed);
}

template <class URNG>
explicit PerlinNoise(URNG& urng)
{
reseed(urng);
}

void reseed(std::uint32_t seed)
{
for (size_t i = 0; i < 256; ++i)
{
p[i] = static_cast<std::uint8_t>(i);
}

std::shuffle(std::begin(p), std::begin(p) + 256, std::default_random_engine(seed));

for (size_t i = 0; i < 256; ++i)
{
p[256 + i] = p[i];
}
}

template <class URNG>
void reseed(URNG& urng)
{
for (size_t i = 0; i < 256; ++i)
{
p[i] = static_cast<std::uint8_t>(i);
}

std::shuffle(std::begin(p), std::begin(p) + 256, urng);

for (size_t i = 0; i < 256; ++i)
{
p[256 + i] = p[i];
}
}

double noise(double x) const
{
return noise(x, 0.0, 0.0);
}

double noise(double x, double y) const
{
return noise(x, y, 0.0);
}

double noise(double x, double y, double z) const
{
const std::int32_t X = static_cast<std::int32_t>(std::floor(x)) & 255;
const std::int32_t Y = static_cast<std::int32_t>(std::floor(y)) & 255;
const std::int32_t Z = static_cast<std::int32_t>(std::floor(z)) & 255;

x -= std::floor(x);
y -= std::floor(y);
z -= std::floor(z);

const double u = Fade(x);
const double v = Fade(y);
const double w = Fade(z);

const std::int32_t A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z;
const std::int32_t B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z;

return Lerp(w, Lerp(v, Lerp(u, Grad(p[AA], x, y, z),
Grad(p[BA], x - 1, y, z)),
Lerp(u, Grad(p[AB], x, y - 1, z),
Grad(p[BB], x - 1, y - 1, z))),
Lerp(v, Lerp(u, Grad(p[AA + 1], x, y, z - 1),
Grad(p[BA + 1], x - 1, y, z - 1)),
Lerp(u, Grad(p[AB + 1], x, y - 1, z - 1),
Grad(p[BB + 1], x - 1, y - 1, z - 1))));
}

double octaveNoise(double x, std::int32_t octaves) const
{
double result = 0.0;
double amp = 1.0;

for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise(x) * amp;
x *= 2.0;
amp *= 0.5;
}

return result;
}

double octaveNoise(double x, double y, std::int32_t octaves) const
{
double result = 0.0;
double amp = 1.0;

for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise(x, y) * amp;
x *= 2.0;
y *= 2.0;
amp *= 0.5;
}

return result;
}

double octaveNoise(double x, double y, double z, std::int32_t octaves) const
{
double result = 0.0;
double amp = 1.0;

for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise(x, y, z) * amp;
x *= 2.0;
y *= 2.0;
z *= 2.0;
amp *= 0.5;
}

return result;
}

double noise0_1(double x) const
{
return noise(x) * 0.5 + 0.5;
}

double noise0_1(double x, double y) const
{
return noise(x, y) * 0.5 + 0.5;
}

double noise0_1(double x, double y, double z) const
{
return noise(x, y, z) * 0.5 + 0.5;
}

double octaveNoise0_1(double x, std::int32_t octaves) const
{
return octaveNoise(x, octaves) * 0.5 + 0.5;
}

double octaveNoise0_1(double x, double y, std::int32_t octaves) const
{
return octaveNoise(x, y, octaves) * 0.5 + 0.5;
}

double octaveNoise0_1(double x, double y, double z, std::int32_t octaves) const
{
return octaveNoise(x, y, z, octaves) * 0.5 + 0.5;
}
};
}

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