@@ -44,9 +44,9 @@ public: | |||
SDL_Rect createDestRect(Vec2 pos, Vec2 pixsize) { | |||
return SDL_Rect{ | |||
(int)((pos.x - cam_.x) * TILE_SIZE * zoom_), | |||
(int)((pos.y - cam_.y) * TILE_SIZE * zoom_), | |||
(int)(pixsize.x * zoom_), (int)(pixsize.y * zoom_), | |||
(int)floor((pos.x - cam_.x) * TILE_SIZE * zoom_), | |||
(int)floor((pos.y - cam_.y) * TILE_SIZE * zoom_), | |||
(int)ceil(pixsize.x * zoom_), (int)ceil(pixsize.y * zoom_), | |||
}; | |||
} | |||