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@@ -103,14 +103,9 @@ const char *rectFr = R"glsl( |
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uniform vec2 size; |
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void main() { |
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// TODO: This probably shouldn't be an if? |
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if ( |
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v_coord.x < THICKNESS || v_coord.x > size.x - THICKNESS || |
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v_coord.y < THICKNESS || v_coord.y > size.y - THICKNESS) { |
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gl_FragColor = vec4(0.6, 0.6, 0.6, 0.8); |
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} else { |
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gl_FragColor = vec4(0, 0, 0, 0); |
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} |
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vec2 invCoord = size - v_coord; |
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float minDist = min(v_coord.x, min(v_coord.y, min(invCoord.x, invCoord.y))); |
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gl_FragColor = vec4(0.6, 0.6, 0.6, 0.8) * float(minDist < THICKNESS); |
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} |
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)glsl"; |
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