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deeper

opengl-renderer-broken
Martin Dørum 4 years ago
parent
commit
9f6f2abd9b

BIN
core.mod/assets-src/misc/background-cave.xcf View File


BIN
core.mod/assets/misc/background-cave.png View File


+ 15
- 8
core.mod/src/WGDefault.cc View File

@@ -30,20 +30,27 @@ void WGDefault::drawBackground(const Swan::Context &ctx, Swan::Win &win, Swan::V

SDL_Color WGDefault::backgroundColor(Swan::Vec2 pos) {
float y = pos.y;
float deep = 20;
float deeper = deep + 100;
if (y < deep) {
float cave_start = 20;
float cave_end = cave_start + 100;
float deep_start = cave_end + 200;
float deep_end = deep_start + 300;
if (y < cave_start) {
return Swan::Draw::linearColor(
{ 128, 220, 250, 255 },
{ 107, 87, 5, 255 },
y / deep);
} else if (y < deeper) {
y / cave_start);
} else if (y < deep_start) {
return Swan::Draw::linearColor(
{ 107, 87, 5, 255 },
{ 15, 3, 3, 255 },
(y - deep) / (deeper - deep));
{ 15, 7, 7, 255 },
(y - cave_start) / (cave_end - cave_start));
} else if (y < deep_end) {
return Swan::Draw::linearColor(
{ 15, 7, 7, 255 },
{ 35, 0, 0, 255 },
(y - deep_start) / (deep_end - deep_start));
} else {
return { 15, 3, 3, 255 };
return { 35, 0, 0, 255 };
}
}


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