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@@ -30,9 +30,9 @@ int main() { |
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}; |
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uint8_t image[] = { |
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0xff, 0xff, 0xff, 0xaa, 0xaa, 0xaa, 0xff, 0x00, 0xba, |
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0xaa, 0xaa, 0xaa, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, |
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0xa0, 0x55, 0x77, 0x00, 0xf0, 0x0f, 0xff, 0x00, 0xff, |
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0xff, 0xff, 0xff, 0xaa, 0xaa, 0xaa, 0xff, 0x00, 0xba, 0, 0, 0, |
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0xaa, 0xaa, 0xaa, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0, 0, 0, |
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0xa0, 0x55, 0x77, 0x00, 0xf0, 0x0f, 0xff, 0x00, 0xff, 0, 0, 0, |
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}; |
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GLuint texId; |
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@@ -77,6 +77,11 @@ int main() { |
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glUniform1i(texLoc, 0); |
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Cygnet::glCheck(); |
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glActiveTexture(GL_TEXTURE0); |
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glBindTexture(GL_TEXTURE_2D, texId); |
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glUniform1i(texLoc, 0); |
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Cygnet::glCheck(); |
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indexes); |
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Cygnet::glCheck(); |
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