@@ -58,8 +58,6 @@ void Renderer::draw() { | |||
2, 3, 0, // bottom right -> top right -> top left | |||
}; | |||
state_->camera.translate(0.01, 0); | |||
glUniformMatrix3fv(state_->texturedProg.transform, 1, GL_TRUE, Mat3gf::IDENTITY.data()); | |||
glUniformMatrix3fv(state_->texturedProg.camera, 1, GL_TRUE, state_->camera.data()); | |||
glVertexAttribPointer(state_->texturedProg.vertex, 2, GL_FLOAT, GL_FALSE, |