|
|
@@ -93,22 +93,4 @@ void GlProgram::link() { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
GlTexture::GlTexture() { |
|
|
|
glGenTextures(1, &id_); |
|
|
|
glCheck(); |
|
|
|
} |
|
|
|
|
|
|
|
void GlTexture::upload(GLsizei width, GLsizei height, void *data, |
|
|
|
GLenum format, GLenum type) { |
|
|
|
w_ = width; |
|
|
|
h_ = height; |
|
|
|
glBindTexture(GL_TEXTURE_2D, id_); |
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, type, data); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
glCheck(); |
|
|
|
} |
|
|
|
|
|
|
|
} |