# Game Idea: Swan * Working title: Swan (maybe the final name should be 'Project: Swan'?) * 2D tile-based platformer-esque game * Circuit network shit * Move along a third axis, the Z axis * "Dimentional Shifter" * Mobs ofc * Some kind of crafting? IDK * Progression? * Minecraft-like exploration-driven progression with no clear path? * Terraria-like linear-ish boss-driven progression? * Power system * Circuit network shit requires power * Maybe emulate a simplified electrical system? * Transistors could be the core, where power flows from A to B if C is receiving power (B = C ? A + C : 0) * Everything (pistons, doors, gates, sensors, whatever) uses power * Power gen could be one of the main "goals" of the game * Turing machines? * Idk, had this idea for a minecraft mod once. * A robot which runs a dialect of Brainfuck with some extra operations for I/O to interact with the world.