#include #include "WGDefault.h" #include "entities/EntPlayer.h" #include "entities/EntItemStack.h" extern "C" void mod_init(Swan::Mod &mod) { mod.init("core"); mod.registerTile("air", new Swan::Tile{ .image = mod.loadImage("assets/tiles/air.png"), .is_solid = false, }); mod.registerTile("stone", new Swan::Tile{ .image = mod.loadImage("assets/tiles/stone.png"), .dropped_item = "core::stone", }); mod.registerTile("dirt", new Swan::Tile{ .image = mod.loadImage("assets/tiles/dirt.png"), .dropped_item = "core::dirt", }); mod.registerTile("grass", new Swan::Tile{ .image = mod.loadImage("assets/tiles/grass.png"), .dropped_item = "core::dirt", }); mod.registerItem("stone", new Swan::Item{ .image = mod.loadImage("assets/tiles/stone.png"), }); mod.registerItem("dirt", new Swan::Item{ .image = mod.loadImage("assets/tiles/dirt.png"), }); mod.registerItem("grass", new Swan::Item{ .image = mod.loadImage("assets/tiles/grass.png"), }); mod.registerWorldGen("default", new WGDefault::Factory()); mod.registerEntity("player", new EntPlayer::Factory()); mod.registerEntity("item-stack", new EntItemStack::Factory()); mod.registerAsset("player-running", new Swan::Asset("assets/entities/player-running.png")); mod.registerAsset("player-still", new Swan::Asset("assets/entities/player-still.png")); }