//---------------------------------------------------------------------------------------- // // siv::PerlinNoise // Perlin noise library for modern C++ // // Copyright (C) 2013-2018 Ryo Suzuki // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // //---------------------------------------------------------------------------------------- # pragma once # include # include # include # include namespace siv { class PerlinNoise { private: std::uint8_t p[512]; static double Fade(double t) noexcept { return t * t * t * (t * (t * 6 - 15) + 10); } static double Lerp(double t, double a, double b) noexcept { return a + t * (b - a); } static double Grad(std::uint8_t hash, double x, double y, double z) noexcept { const std::uint8_t h = hash & 15; const double u = h < 8 ? x : y; const double v = h < 4 ? y : h == 12 || h == 14 ? x : z; return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); } public: explicit PerlinNoise(std::uint32_t seed = std::default_random_engine::default_seed) { reseed(seed); } template explicit PerlinNoise(URNG& urng) { reseed(urng); } void reseed(std::uint32_t seed) { for (size_t i = 0; i < 256; ++i) { p[i] = static_cast(i); } std::shuffle(std::begin(p), std::begin(p) + 256, std::default_random_engine(seed)); for (size_t i = 0; i < 256; ++i) { p[256 + i] = p[i]; } } template void reseed(URNG& urng) { for (size_t i = 0; i < 256; ++i) { p[i] = static_cast(i); } std::shuffle(std::begin(p), std::begin(p) + 256, urng); for (size_t i = 0; i < 256; ++i) { p[256 + i] = p[i]; } } double noise(double x) const { return noise(x, 0.0, 0.0); } double noise(double x, double y) const { return noise(x, y, 0.0); } double noise(double x, double y, double z) const { const std::int32_t X = static_cast(std::floor(x)) & 255; const std::int32_t Y = static_cast(std::floor(y)) & 255; const std::int32_t Z = static_cast(std::floor(z)) & 255; x -= std::floor(x); y -= std::floor(y); z -= std::floor(z); const double u = Fade(x); const double v = Fade(y); const double w = Fade(z); const std::int32_t A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z; const std::int32_t B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z; return Lerp(w, Lerp(v, Lerp(u, Grad(p[AA], x, y, z), Grad(p[BA], x - 1, y, z)), Lerp(u, Grad(p[AB], x, y - 1, z), Grad(p[BB], x - 1, y - 1, z))), Lerp(v, Lerp(u, Grad(p[AA + 1], x, y, z - 1), Grad(p[BA + 1], x - 1, y, z - 1)), Lerp(u, Grad(p[AB + 1], x, y - 1, z - 1), Grad(p[BB + 1], x - 1, y - 1, z - 1)))); } double octaveNoise(double x, std::int32_t octaves) const { double result = 0.0; double amp = 1.0; for (std::int32_t i = 0; i < octaves; ++i) { result += noise(x) * amp; x *= 2.0; amp *= 0.5; } return result; } double octaveNoise(double x, double y, std::int32_t octaves) const { double result = 0.0; double amp = 1.0; for (std::int32_t i = 0; i < octaves; ++i) { result += noise(x, y) * amp; x *= 2.0; y *= 2.0; amp *= 0.5; } return result; } double octaveNoise(double x, double y, double z, std::int32_t octaves) const { double result = 0.0; double amp = 1.0; for (std::int32_t i = 0; i < octaves; ++i) { result += noise(x, y, z) * amp; x *= 2.0; y *= 2.0; z *= 2.0; amp *= 0.5; } return result; } double noise0_1(double x) const { return noise(x) * 0.5 + 0.5; } double noise0_1(double x, double y) const { return noise(x, y) * 0.5 + 0.5; } double noise0_1(double x, double y, double z) const { return noise(x, y, z) * 0.5 + 0.5; } double octaveNoise0_1(double x, std::int32_t octaves) const { return octaveNoise(x, octaves) * 0.5 + 0.5; } double octaveNoise0_1(double x, double y, std::int32_t octaves) const { return octaveNoise(x, y, octaves) * 0.5 + 0.5; } double octaveNoise0_1(double x, double y, double z, std::int32_t octaves) const { return octaveNoise(x, y, z, octaves) * 0.5 + 0.5; } }; }