#include "Mod.h" #include #include #include "util.h" #include "log.h" namespace Swan { void Mod::registerTile(Tile::Builder tile) { tiles_.push_back(tile); info << " Adding tile: " << name_ << "::" << tile.name; } void Mod::registerItem(Item::Builder item) { items_.push_back(item); info << " Adding item: " << name_ << "::" << item.name; } void Mod::registerSprite(std::string path) { sprites_.push_back(path); info << "Adding sprite: " << name_ << "::" << path; } }