#pragma once #include #include "common.h" #include "WorldPlane.h" namespace Swan { class Body { public: Body(Vec2 size, float mass, Vec2 pos = Vec2::ZERO): size_(size), mass_(mass), pos_(pos) {}; void friction(Vec2 coef); void gravity(Vec2 g = Vec2(0, 20)); void collide(WorldPlane &plane); void outline(Win &win); void update(float dt); Vec2 force_ = { 0, 0 }; Vec2 vel_ = { 0, 0 }; Vec2 size_; float mass_; Vec2 pos_; bool on_ground_ = false; }; }