#pragma once // We want every file to be able to easily add Tracy zones #include #include "Vector2.h" namespace Swan { static constexpr int TILE_SIZE = 32; static constexpr int TICK_RATE = 20; static constexpr int CHUNK_HEIGHT = 32; static constexpr int CHUNK_WIDTH = 32; static constexpr int PLACEHOLDER_RED = 245; static constexpr int PLACEHOLDER_GREEN = 66; static constexpr int PLACEHOLDER_BLUE = 242; using TilePos = Vec2i; using ChunkPos = Vec2i; class Game; class World; class WorldPlane; class Win; class ResourceManager; struct Context { Game &game; World &world; WorldPlane &plane; ResourceManager &resources; }; }