A 2D tile-based sandbox game.
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Renderer.h 2.2KB

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  1. #pragma once
  2. #include <memory>
  3. #include <vector>
  4. #include <stdint.h>
  5. #include <swan-common/constants.h>
  6. #include <swan-common/Vector2.h>
  7. #include "util.h"
  8. namespace Cygnet {
  9. struct RendererState;
  10. struct RenderChunk {
  11. GLuint tex;
  12. };
  13. struct RenderSprite {
  14. GLuint tex;
  15. SwanCommon::Vec2 scale;
  16. int frameCount;
  17. };
  18. struct RenderTile {
  19. uint16_t id;
  20. };
  21. struct RenderCamera {
  22. SwanCommon::Vec2 pos;
  23. SwanCommon::Vec2i size;
  24. float zoom;
  25. };
  26. class Renderer {
  27. public:
  28. using TileID = uint16_t;
  29. Renderer();
  30. ~Renderer();
  31. void drawChunk(RenderChunk chunk, SwanCommon::Vec2 pos);
  32. void drawSprite(RenderSprite sprite, Mat3gf mat, int y = 0);
  33. void drawSprite(RenderSprite sprite, SwanCommon::Vec2 pos, int y = 0);
  34. void drawSpriteFlipped(RenderSprite chunk, SwanCommon::Vec2 pos, int y = 0);
  35. void draw(const RenderCamera &cam);
  36. void uploadTileAtlas(const void *data, int width, int height);
  37. void modifyTile(TileID id, const void *data);
  38. RenderChunk createChunk(
  39. TileID tiles[SwanCommon::CHUNK_WIDTH * SwanCommon::CHUNK_HEIGHT]);
  40. void modifyChunk(RenderChunk chunk, SwanCommon::Vec2i pos, TileID id);
  41. void destroyChunk(RenderChunk chunk);
  42. RenderSprite createSprite(void *data, int width, int height, int fh);
  43. RenderSprite createSprite(void *data, int width, int height);
  44. void destroySprite(RenderSprite sprite);
  45. private:
  46. struct DrawChunk {
  47. SwanCommon::Vec2 pos;
  48. RenderChunk chunk;
  49. };
  50. struct DrawSprite {
  51. Mat3gf transform;
  52. int frame;
  53. RenderSprite sprite;
  54. };
  55. std::unique_ptr<RendererState> state_;
  56. std::vector<DrawChunk> drawChunks_;
  57. std::vector<DrawSprite> drawSprites_;
  58. };
  59. inline void Renderer::drawChunk(RenderChunk chunk, SwanCommon::Vec2 pos) {
  60. drawChunks_.emplace_back(pos, chunk);
  61. }
  62. inline void Renderer::drawSprite(RenderSprite sprite, Mat3gf mat, int frame) {
  63. drawSprites_.emplace_back(mat, frame, sprite);
  64. }
  65. inline void Renderer::drawSprite(RenderSprite sprite, SwanCommon::Vec2 pos, int frame) {
  66. drawSprites_.emplace_back(Mat3gf{}.translate(pos), frame, sprite);
  67. }
  68. inline void Renderer::drawSpriteFlipped(RenderSprite sprite, SwanCommon::Vec2 pos, int frame) {
  69. drawSprites_.emplace_back(Mat3gf{}.translate(pos).scale({ -1, 1 }), frame, sprite);
  70. }
  71. }