A 2D tile-based sandbox game.
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Martin Dørum 0db704582d make style consistent 3 years ago
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traits make style consistent 3 years ago
Animation.cc rendering 4 years ago
Chunk.cc make style consistent 3 years ago
Clock.cc pre-convert pixel formats, other stuff 4 years ago
Entity.cc allow despawning entities 4 years ago
Game.cc make style consistent 3 years ago
Item.cc replace core::air with @::air 4 years ago
ItemStack.cc make style consistent 3 years ago
LightServer.cc make style consistent 3 years ago
Mod.cc store entities contiguously in memory 4 years ago
OS.cc NonCopyable, and fix up some copy/move stuff 4 years ago
Resource.cc include fixes 3 years ago
Tile.cc make style consistent 3 years ago
World.cc make style consistent 3 years ago
WorldPlane.cc make style consistent 3 years ago
drawutil.cc WGDefault -> DefaultWorldGen 4 years ago
gfxutil.cc NonCopyable, and fix up some copy/move stuff 4 years ago