A 2D tile-based sandbox game.
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- #pragma once
-
- #include <memory>
- #include <string>
- #include <SFML/Graphics/Image.hpp>
-
- namespace Swan {
-
- struct Item {
- std::unique_ptr<sf::Image> image;
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- std::string name = "";
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- static Item INVALID_ITEM;
- static Item *createInvalid();
- static void initGlobal();
- };
-
- }
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