A 2D tile-based sandbox game.
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Martin Dørum 41acf5762e much more reliable collisions 4 years ago
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Animation.h clang-tidy 4 years ago
Asset.h clang-tidy 4 years ago
Body.h much more reliable collisions 4 years ago
BoundingBox.h much more reliable collisions 4 years ago
Chunk.h clang-tidy 4 years ago
Entity.h much more reliable collisions 4 years ago
Game.h clang-tidy 4 years ago
Item.h wow, that was many changes. 4 years ago
Mod.h items 4 years ago
SRF.h clang-tidy 4 years ago
Tile.h changed tile registration and stuff 4 years ago
Timer.h some restructuring, and break blocks 4 years ago
Vector2.h move Win into its own thing, make vector stuff constexpr 4 years ago
Win.h randomness 4 years ago
World.h randomness 4 years ago
WorldGen.h remove TileMap 4 years ago
WorldPlane.h clang-tidy 4 years ago
common.h move Win into its own thing, make vector stuff constexpr 4 years ago
swan.h move Win into its own thing, make vector stuff constexpr 4 years ago