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- #include "Game.h"
-
- void Game::draw(Win &win) {
- for (WorldPlane *plane: planes_)
- plane->draw(win);
-
- player_->draw(win);
- }
-
- void Game::update(float dt) {
- for (WorldPlane *plane: planes_)
- plane->update(dt);
-
- player_->update(dt);
- }
-
- void Game::tick() {
- for (WorldPlane *plane: planes_)
- plane->tick();
- }
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