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- #pragma once
-
- #include <memory>
- #include <optional>
-
- #include "common.h"
- #include "log.h"
- #include "traits/BodyTrait.h"
- #include "SRF.h"
-
- namespace Swan {
-
- class World;
- class WorldPlane;
- class Game;
-
- class Entity {
- public:
- class Factory {
- public:
- virtual ~Factory() = default;
- virtual Entity *create(const Context &ctx, const SRF ¶ms) = 0;
- std::string name_;
- };
-
- virtual ~Entity() = default;
-
- virtual void draw(const Context &ctx, Win &win) {}
- virtual void update(const Context &ctx, float dt) {}
- virtual void tick(const Context &ctx, float dt) {}
- virtual void despawn() {}
-
- virtual void readSRF(const Swan::Context &ctx, const SRF &srf) {}
- virtual SRF *writeSRF(const Swan::Context &ctx) { return new SRFNone(); }
- };
-
- class PhysicsEntity: public Entity, public BodyTrait::HasBody {
- public:
- PhysicsEntity(Vec2 size, float mass):
- body_(size, mass) {}
-
- virtual BodyTrait::Body &getBody() override { return body_; }
-
- virtual void update(const Context &ctx, float dt) override {
- body_.standardForces();
- body_.update(ctx, dt);
- }
-
- protected:
- BodyTrait::PhysicsBody body_;
- };
-
- }
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