A 2D tile-based sandbox game.
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Game Idea: Swan
- Working title: Swan (maybe the final name should be ‘Project: Swan’?)
- 2D tile-based platformer-esque game
- Circuit network shit
- Move along a third axis, the Z axis
- Mobs ofc
- Some kind of crafting? IDK
- Progression?
- Minecraft-like exploration-driven progression with no clear path?
- Terraria-like linear-ish boss-driven progression?
- Power system
- Circuit network shit requires power
- Maybe emulate a simplified electrical system?
- Transistors could be the core, where power flows from A to B if C is
receiving power (B = C ? A + C : 0)
- Everything (pistons, doors, gates, sensors, whatever) uses power
- Power gen could be one of the main “goals” of the game
- Turing machines?
- Idk, had this idea for a minecraft mod once.
- A robot which runs a dialect of Brainfuck with some extra operations for
I/O to interact with the world.