A 2D tile-based sandbox game.
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InventoryTrait.h 227B

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  1. #pragma once
  2. #include "../Vector2.h"
  3. namespace Swan {
  4. class ItemStack;
  5. namespace InventoryTrait {
  6. class Inventory;
  7. class HasInventory {
  8. public:
  9. virtual Inventory &getInventory() = 0;
  10. };
  11. class Inventory {
  12. public:
  13. };
  14. }
  15. }