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- #pragma once
-
- #include <stdint.h>
- #include <string>
- #include <vector>
- #include <memory>
- #include <SFML/Graphics/Image.hpp>
-
- #include "Tile.h"
- #include "Item.h"
- #include "WorldGen.h"
- #include "Entity.h"
- #include "Asset.h"
-
- namespace Swan {
-
- class Mod {
- public:
- using ModID = uint32_t;
-
- void init(const std::string &name);
- void registerTile(const std::string &name, Tile *tile);
- void registerItem(const std::string &name, Item *item);
- void registerWorldGen(const std::string &name, WorldGen::Factory *gen);
- void registerEntity(const std::string &name, Entity::Factory *ent);
- void registerAsset(const std::string &name, Asset *asset);
-
- std::unique_ptr<sf::Image> loadImage(const std::string &path);
-
- std::string name_;
- std::string path_;
- std::vector<std::shared_ptr<Tile>> tiles_;
- std::vector<std::shared_ptr<Item>> items_;
- std::vector<std::shared_ptr<WorldGen::Factory>> worldgens_;
- std::vector<std::shared_ptr<Entity::Factory>> entities_;
- std::vector<std::shared_ptr<Asset>> assets_;
- bool inited_ = false;
- };
-
- }
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