12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- #pragma once
-
- #include <SFML/Graphics.hpp>
- #include <SFML/System/Vector2.hpp>
-
- #include "Vector2.h"
-
- namespace Swan {
-
- static constexpr int TILE_SIZE = 32;
- static constexpr int TICK_RATE = 20;
- static constexpr int CHUNK_HEIGHT = 32;
- static constexpr int CHUNK_WIDTH = 32;
-
- using TilePos = Vec2i;
- using ChunkPos = Vec2i;
-
- class Game;
- class World;
- class WorldPlane;
-
- struct Context {
- Game &game;
- World &world;
- WorldPlane &plane;
- };
-
- struct Win {
- sf::RenderWindow *window_;
- sf::Transform transform_;
- Vec2 cam_;
- double scale_ = 2;
-
- Win(sf::RenderWindow *win): window_(win) {}
-
- void setPos(const Vec2 &pos) {
- transform_ = sf::Transform()
- .scale(scale_, scale_)
- .translate((pos - cam_) * TILE_SIZE);
- }
-
- void draw(const sf::Drawable &drawable) {
- window_->draw(drawable, transform_);
- }
-
- Vec2 getSize() {
- sf::Vector2u v = window_->getSize();
- return Vec2(v.x, v.y) / (TILE_SIZE * scale_);
- }
- };
-
- }
|