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- #include <memory>
- #include <unordered_map>
- #include <string>
-
- #include "util.h"
-
- namespace Swan {
-
- struct ImageAsset {
- int width;
- int frameHeight;
- int frameCount;
- std::unique_ptr<unsigned char[]> data;
- };
-
- Result<ImageAsset> loadImageAsset(
- const std::unordered_map<std::string, std::string> modPaths,
- std::string path);
-
- }
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