A 2D tile-based sandbox game.
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WorldPlane.h 358B

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  1. #pragma once
  2. #include <vector>
  3. #include "common.h"
  4. #include "Chunk.h"
  5. #include "Tile.h"
  6. #include "TileMap.h"
  7. namespace Swan {
  8. class World;
  9. class WorldPlane {
  10. public:
  11. using ID = uint16_t;
  12. std::vector<Chunk> chunks_;
  13. ID id_;
  14. World *world_;
  15. void setTile(int x, int y, Tile::ID id);
  16. void draw(Win &win);
  17. void update(float dt);
  18. void tick();
  19. };
  20. }