A 2D tile-based sandbox game.
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InventoryTrait.h 895B

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  1. #pragma once
  2. #include <vector>
  3. #include "../Vector2.h"
  4. #include "../ItemStack.h"
  5. namespace Swan {
  6. namespace InventoryTrait {
  7. class Inventory;
  8. class HasInventory {
  9. public:
  10. virtual ~HasInventory() = default;
  11. virtual Inventory &getInventory() = 0;
  12. };
  13. class Inventory {
  14. public:
  15. virtual ~Inventory() = default;
  16. virtual int size() = 0;
  17. virtual ItemStack &get(int slot) = 0;
  18. virtual ItemStack insert(ItemStack stack, int slot = 0) = 0;
  19. };
  20. class BasicInventory: public Inventory {
  21. public:
  22. BasicInventory(int size): size_(size) {}
  23. int size() override { return size_; }
  24. ItemStack &get(int slot) {
  25. if (slot < size_)
  26. return content_[slot];
  27. return ItemStack();
  28. }
  29. ItemStack insert(ItemStack stack) {
  30. for (int i = 0; !stack.empty() && i < size_; ++i)
  31. stack = content_[i].insert(stack);
  32. return stack;
  33. }
  34. private:
  35. int size_;
  36. std::vector<ItemStack> content_(size_);
  37. };
  38. }
  39. }