A 2D tile-based sandbox game.
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Martin Dørum f1db1a121e some redesign and getting rid of some warnings 2 年之前
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traits some redesign and getting rid of some warnings 2 年之前
Animation.h make everything work with proper matrix stuff 3 年之前
Chunk.h integrate shadows 3 年之前
Clock.h mostly performance stuff 4 年之前
Collection.h libswan and core.mod now compiles 3 年之前
Entity.h some redesign and getting rid of some warnings 2 年之前
EventEmitter.h some redesign and getting rid of some warnings 2 年之前
Game.h somewhat synchronize light server stuff 3 年之前
Item.h libswan and core.mod now compiles 3 年之前
ItemStack.h ItemStack ctor stuff 4 年之前
LightServer.h some redesign and getting rid of some warnings 2 年之前
Mod.h hey, something draws to the screen now 3 年之前
OS.h NonCopyable, and fix up some copy/move stuff 4 年之前
SlotVector.h store entities contiguously in memory 4 年之前
SmallOptional.h allow despawning entities 4 年之前
Tile.h libswan and core.mod now compiles 3 年之前
World.h background colors 3 年之前
WorldGen.h background colors 3 年之前
WorldPlane.h background colors 3 年之前
assets.h rewrite mod and asset loading logic 3 年之前
common.h add meson build 2 年之前
drawutil.h background colors 3 年之前
gfxutil.h make style consistent 3 年之前
log.h make style consistent 3 年之前
swan.h libswan and core.mod now compiles 3 年之前
util.h hey, something draws to the screen now 3 年之前