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- import Entity from "../Entity.js";
- import Texture from "../Texture.js";
- import Tile from "../Tile.js";
- import assets from "../assets.js";
-
- import TKeyboardController from "../traits/TKeyboardController.js";
- import TPhysics from "../traits/TPhysics.js";
- import TCollider from "../traits/TCollider.js";
-
- export default class Player extends Entity {
- constructor(level) {
- super(level, "player");
-
- this.bounds.size.set(0.5, 2);
- this.addTrait(new TCollider(this));
- this.addTrait(new TKeyboardController(this));
- this.addTrait(new TPhysics(this));
-
- this.texture = new Texture(assets.entities, [
- new Tile(0, 0, "player"),
- ]);
- }
-
- draw(ctx) {
- let x =
- this.pos.pixelX -
- assets.entities.scale * 1.5 -
- this.bounds.size.pixelX / 2
-
- this.texture.draw(ctx, x, this.pos.pixelY);
- }
- }
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