import SpriteSheet from "./SpriteSheet.js"; export default { tiles: new SpriteSheet("assets/tiles.png", 32, 32, 1) .defineTile("ground", 0, 0) .defineTile("ground-l", 1, 0) .defineTile("ground-r", 2, 0) .defineTile("ground-lr", 3, 0) .defineTile("ground-top", 0, 1) .defineTile("ground-top-l", 1, 1) .defineTile("ground-top-r", 2, 1) .defineTile("ground-top-lr", 3, 1) .defineTile("platform", 0, 2) .defineTile("platform-l", 1, 2) .defineTile("platform-r", 2, 2) .defineTile("platform-lr", 3, 2) .defineTile("broken-platform", 0, 3) .defineTile("broken-platform-l", 1, 3) .defineTile("broken-platform-r", 2, 3) .defineTile("broken-platform-lr", 3, 3), entities: new SpriteSheet("assets/entities.png", 19, 32, 2) .defineTile("player", 0, 0), }