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- import SpriteSheet from "./SpriteSheet.js";
-
- export default {
- tiles: new SpriteSheet("assets/tiles.png", 32, 32, 1)
- .defineTile("ground", 0, 0)
- .defineTile("ground-l", 1, 0)
- .defineTile("ground-r", 2, 0)
- .defineTile("ground-lr", 3, 0)
-
- .defineTile("ground-top", 0, 1)
- .defineTile("ground-top-l", 1, 1)
- .defineTile("ground-top-r", 2, 1)
- .defineTile("ground-top-lr", 3, 1)
-
- .defineTile("platform", 0, 2)
- .defineTile("platform-l", 1, 2)
- .defineTile("platform-r", 2, 2)
- .defineTile("platform-lr", 3, 2)
-
- .defineTile("broken-platform", 0, 3)
- .defineTile("broken-platform-l", 1, 3)
- .defineTile("broken-platform-r", 2, 3)
- .defineTile("broken-platform-lr", 3, 3),
-
- entities: new SpriteSheet("assets/entities.png", 19, 32, 2)
- .defineTile("player", 0, 0),
- }
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