Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4年前
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4年前
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4年前
Martin Dørum
a4652732ab
fix mod dynlib lifetime issues
4年前
Martin Dørum
432061954a
pre-convert pixel formats, other stuff
4年前
Martin Dørum
f22b1e47e7
mod loading and resource stuff
4年前
Martin Dørum
0993872ad5
at least it now draws _something_...
4年前
Martin Dørum
2a016c2c5f
replace fprintf with log.h stuff
4年前
Martin Dørum
c527655e79
almost ported to SDL
4年前
Martin Dørum
e71e20c6c5
WIP, rewriting stuff to use SDL instead of SFML
4年前
Martin Dørum
21926981f9
items
4年前
Martin Dørum
e12ba020fa
changed tile registration and stuff
4年前
Martin Dørum
735c797de4
icon
4年前
Martin Dørum
6a19a4cc46
a bunch of stuff ok
4年前
Martin Dørum
da5d36d49e
more changes
4年前
Martin Dørum
b2a0559818
entities, and changes to worldgen
4年前
Martin Dørum
065dee1126
a bunch of stuff
4年前
Martin Dørum
7579d04fb6
world gens and a bunch of stuff
4年前
Martin Dørum
78bd1112be
basic collision
4年前
Martin Dørum
d9a4bd8b8f
air
4年前
Martin Dørum
5bbe431f1b
almost ready to draw chunks!
4年前
Martin Dørum
909aaba699
textures and stuff
4年前
Martin Dørum
19293a67b2
libswan, core mod, etc
4年前