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  • 54b78a7 (HEAD -> master) get rid of everything SDL (except for SDL_image) by Martin Dørum 2022-05-29 22:06:53 +0200
  • b7b8dc8 trees by Martin Dørum 2021-08-29 10:48:00 +0200
  • 367143b add Swan::random(), call onSpawn on tiles when spawning them by Martin Dørum 2021-08-29 10:47:30 +0200
  • cbb913e support macos by Martin Dørum 2021-08-28 17:17:32 +0200
  • f1db1a1 some redesign and getting rid of some warnings by Martin Dørum 2021-07-26 23:51:59 +0200
  • 5333220 Merge branch 'feature/meson' of mort/project-swan into master by mort 2021-07-25 06:29:52 -0400
  • 0627068 (refs/pull/1/head, feature/meson) delete cmake stuff by Martin Dørum 2021-07-25 12:10:18 +0200
  • 6708ce6 add meson build by Martin Dørum 2021-07-25 12:08:31 +0200
  • c80c287 (feature/new-lighting-engine) maybe this is good? by Martin Dørum 2021-02-24 23:57:11 +0100
  • 97884a0 some lighting stuff by Martin Dørum 2021-02-09 00:52:10 +0100
  • 8e58534 some kind of light rendering on the GPU by Martin Dørum 2021-01-25 18:18:27 +0100
  • 59ea1a5 ok just draw chunks twice, but with different scales, k by Martin Dørum 2021-01-25 14:31:53 +0100
  • bc1d0e4 render geometry to a texture by Martin Dørum 2021-01-21 23:18:25 +0100
  • 61e19b4 Merge branch 'feature/replace-renderer' by Martin Dørum 2021-01-21 14:40:13 +0100
  • 9eeb309 (feature/replace-renderer) somewhat synchronize light server stuff by Martin Dørum 2021-01-21 14:37:28 +0100
  • 1f787ba integrate shadows by Martin Dørum 2021-01-21 14:19:27 +0100
  • 15f8388 background colors by Martin Dørum 2021-01-16 16:34:19 +0100
  • 8b90765 better collision by Martin Dørum 2021-01-16 15:35:10 +0100
  • 908e7be draw item stack entities by Martin Dørum 2021-01-16 14:46:31 +0100
  • e33056b cmakelists stuff by Martin Dørum 2021-01-16 13:25:40 +0100
  • 81cc6d6 tune physics epsilon by Martin Dørum 2021-01-16 13:23:56 +0100
  • 8033f8a don't multisample by Martin Dørum 2021-01-15 01:55:02 +0100
  • 8b97bfd hidpi and wayland fixes by Martin Dørum 2021-01-15 01:54:37 +0100
  • 69bd2e4 fix more style things by Martin Dørum 2021-01-15 00:55:18 +0100
  • 94a2168 avoid ifs in shaders by Martin Dørum 2021-01-14 21:01:21 +0100
  • a3bb6ea fix lighting server ordering by Martin Dørum 2021-01-14 01:13:48 +0100
  • a419e73 less noisy logs by Martin Dørum 2021-01-14 01:08:09 +0100
  • 5fde58e precision mediummp float by Martin Dørum 2021-01-14 01:06:12 +0100
  • f8ad8b8 draw rect by Martin Dørum 2021-01-14 00:50:47 +0100
  • 164d7bd compute tile pos by Martin Dørum 2021-01-14 00:09:12 +0100
  • 1903c82 probably shouldn't create another chunk texture every frame by Martin Dørum 2021-01-13 16:19:58 +0100
  • b7347d7 some small stuff by Martin Dørum 2021-01-12 19:24:08 +0100
  • 7b47721 chunk rendering by Martin Dørum 2021-01-12 19:11:06 +0100
  • fc12965 fix initialization order issues by Martin Dørum 2021-01-12 01:21:40 +0100
  • b04d300 make everything work with proper matrix stuff by Martin Dørum 2021-01-12 01:12:32 +0100
  • 9989e7f better matrix operations by Martin Dørum 2021-01-11 18:56:03 +0100
  • 33eda68 correctly position some things by Martin Dørum 2021-01-11 13:57:54 +0100
  • fb89842 hey, something draws to the screen now by Martin Dørum 2021-01-11 01:40:53 +0100
  • 46fd628 fix initialization order by Martin Dørum 2021-01-11 01:01:08 +0100
  • b34de92 fix compile in clang by Martin Dørum 2021-01-11 00:51:47 +0100
  • f7b79d9 well, it compiles now by Martin Dørum 2021-01-11 00:26:02 +0100
  • 447d4e8 libswan and core.mod now compiles by Martin Dørum 2021-01-10 22:03:58 +0100
  • de5e49e rewrite mod and asset loading logic by Martin Dørum 2021-01-10 19:49:33 +0100
  • c8dd63d Merge branch 'master' into feature/replace-renderer by Martin Dørum 2021-01-08 23:58:06 +0100
  • 624326b Merge branch 'fix/style' by Martin Dørum 2021-01-08 23:57:48 +0100
  • f01f0e1 (fix/style) some missing style things by Martin Dørum 2021-01-08 23:57:34 +0100
  • 0ce0c97 Merge branch 'master' into feature/replace-renderer by Martin Dørum 2021-01-08 01:07:51 +0100
  • 6c06bfd Merge branch 'fix/style' by Martin Dørum 2021-01-08 01:07:37 +0100
  • 2348fe9 move item and tile to struct by Martin Dørum 2021-01-08 01:07:10 +0100
  • 0db7045 make style consistent by Martin Dørum 2021-01-08 00:59:17 +0100
  • df8c602 Merge branch 'feature/replace-renderer' by Martin Dørum 2021-01-08 00:07:26 +0100
  • 374c7b4 cygnet-test stuff by Martin Dørum 2021-01-07 23:20:55 +0100
  • e29c4f8 TileAtlas move ctor by Martin Dørum 2021-01-07 23:17:05 +0100
  • c76c0e0 fix tile atlas stuff 2: fix harder by Martin Dørum 2021-01-06 00:21:29 +0100
  • f3c5429 fix tile atlas stuff by Martin Dørum 2021-01-06 00:08:20 +0100
  • 65c3ddf cygnet stuff by Martin Dørum 2021-01-05 22:56:18 +0100
  • 35bda6f make libswan depend on libcygnet by Martin Dørum 2021-01-01 22:41:28 +0100
  • e3eecfb Merge branch 'feature/replace-renderer' by Martin Dørum 2021-01-01 22:36:02 +0100
  • 432f878 texture things by Martin Dørum 2020-12-31 15:47:59 +0100
  • f971f44 remove GlTexture by Martin Dørum 2020-12-31 15:20:36 +0100
  • 5706c3e resource manager by Martin Dørum 2020-12-31 15:18:31 +0100
  • 7792b4b cygnet-test stuff by Martin Dørum 2020-12-26 22:16:19 +0100
  • d609905 run animation by Martin Dørum 2020-12-26 22:16:09 +0100
  • eabd356 make everything pretend positive y is down, then flip with the camera matrix by Martin Dørum 2020-12-26 15:39:15 +0100
  • e404917 take frame height into account by Martin Dørum 2020-12-26 01:12:56 +0100
  • 6e0a99a sprites by Martin Dørum 2020-12-26 01:07:13 +0100
  • 0e39bfe renderer stuff by Martin Dørum 2020-12-25 00:04:13 +0100
  • 62be077 cloc command by Martin Dørum 2020-12-24 00:03:43 +0100
  • df17ae7 square by Martin Dørum 2020-12-24 00:00:34 +0100
  • 03a92d2 add gl.h by Martin Dørum 2020-12-23 23:52:05 +0100
  • 93ea0db cygnet stuff by Martin Dørum 2020-12-23 22:56:45 +0100
  • d308ae6 modifyChunk by Martin Dørum 2020-12-23 20:46:37 +0100
  • 0e2f1ec camera stuff by Martin Dørum 2020-12-23 18:42:21 +0100
  • c1dd156 chunk rendering by Martin Dørum 2020-12-23 11:22:04 +0100
  • d237933 use luminance_alpha for chunks by Martin Dørum 2020-12-21 19:41:09 +0100
  • 14050ce chunk rendering using tiles texture, not array by Martin Dørum 2020-12-20 23:20:08 +0100
  • b7c773a remove -Og by Martin Dørum 2020-12-20 23:19:54 +0100
  • cfdea6c shader stuff by Martin Dørum 2020-12-11 17:24:29 +0100
  • f164083 chunk renderer improvements by Martin Dørum 2020-12-11 17:22:28 +0100
  • deed64c chunk rendering by Martin Dørum 2020-12-11 02:03:20 +0100
  • 0c010da remove prints by Martin Dørum 2020-12-07 23:14:45 +0100
  • d8e1d82 remove translate by Martin Dørum 2020-12-07 23:11:58 +0100
  • 6f52091 cygnet stuff by Martin Dørum 2020-12-07 01:21:05 +0100
  • 7e12df9 matrixes and stuff by Martin Dørum 2020-12-07 01:03:39 +0100
  • 3980a87 more cygnet stuff by Martin Dørum 2020-12-06 01:45:27 +0100
  • 7edfaed more cygnet stuff by Martin Dørum 2020-12-05 16:24:32 +0100
  • 7a3a9d9 cygnet stuff by Martin Dørum 2020-11-28 00:12:31 +0100
  • ccec9eb maybe this is an interesting direction? by Martin Dørum 2020-11-27 14:55:03 +0100
  • b6e37b1 cygnet 2? by Martin Dørum 2020-11-24 22:26:15 +0100
  • b3eb668 lighting fix by Martin Dørum 2020-11-23 23:48:57 +0100
  • 95f7ea2 use modern cmake SDL2 target by Martin Dørum 2020-11-22 23:31:23 +0100
  • 025ac43 sunlight by Martin Dørum 2020-11-22 21:18:01 +0100
  • d3ca166 more lighting by Martin Dørum 2020-11-22 19:53:01 +0100
  • c251cf9 build type changes by Martin Dørum 2020-11-21 15:12:20 +0100
  • 293b05b lights are floats, range 0-1 by Martin Dørum 2020-11-21 15:12:07 +0100
  • 7bc2c74 some light smoothing by Martin Dørum 2020-11-21 14:07:40 +0100
  • 8695283 a bit more lighting by Martin Dørum 2020-11-20 15:34:09 +0100
  • 3678803 include fixes by Martin Dørum 2020-11-19 20:34:51 +0100
  • c77bfb3 light stuff by Martin Dørum 2020-11-19 20:34:22 +0100
  • 0a6a4b7 fix tracy gitmodule path by Martin Dørum 2020-11-19 19:11:23 +0100