@@ -3,6 +3,7 @@ | |||
namespace Cygnet::Shaders { | |||
const char *chunkVx = R"glsl( | |||
precision mediump float; | |||
uniform mat3 camera; | |||
uniform vec2 pos; | |||
attribute vec2 vertex; | |||
@@ -43,6 +44,7 @@ const char *chunkFr = R"glsl( | |||
)glsl"; | |||
const char *spriteVx = R"glsl( | |||
precision mediump float; | |||
#define TILE_SIZE 32.0 | |||
uniform mat3 camera; | |||
@@ -79,6 +81,7 @@ const char *spriteFr = R"glsl( | |||
)glsl"; | |||
const char *rectVx = R"glsl( | |||
precision mediump float; | |||
uniform mat3 camera; | |||
uniform vec2 pos; | |||
uniform vec2 size; |