Martin Dørum
8f2e3578ea
lighting
3 years ago
Martin Dørum
d00aea0dca
more lighting
3 years ago
Martin Dørum
2ddc6cb454
only update light for chunks which need it
3 years ago
Martin Dørum
6e1b068d1c
update all chunks at once
3 years ago
Martin Dørum
c9ce067e11
lighting changes
3 years ago
Martin Dørum
b8fcf907d5
integrate lighting with swan
3 years ago
Martin Dørum
569df98e5c
LightingThread -> LightServer
3 years ago
Martin Dørum
f9aaf6e5c7
more lighting stuff
3 years ago
Martin Dørum
102be7ec37
lighting system work
3 years ago
Martin Dørum
262ca389fe
a kind of lighting effect
3 years ago
Martin Dørum
e8315c9332
light map
3 years ago
Martin Dørum
9dd2bc1337
remove PerfCounter, rely on tracy
3 years ago
Martin Dørum
e20d10ee29
automatically center entity when spawning
3 years ago
Martin Dørum
cc1c71717a
change InventoryTrait to new trait system
4 years ago
Martin Dørum
b2fd4178df
new trait system, split Body into Body and Physics
4 years ago
Martin Dørum
93ecc0a214
allow despawning entities
4 years ago
Martin Dørum
9dfdf8541d
ridiculously fast relPost/chunkPos
4 years ago
Martin Dørum
abc277b256
integrate tracy, cmake stuff, etc
4 years ago
Martin Dørum
4a8694dc27
store entities contiguously in memory
There are still some things left to do:
* Implement despawn
* Maybe shrink SlotVector if there's a lot more free slots than occupied slots
* Implement iteration over entities
4 years ago
Martin Dørum
976d9b4b9c
replace core::air with @::air
"@internal::" is also renamed to "@::" for libswan-internal stuff.
4 years ago
Martin Dørum
e9c9c862e8
mods are responsible for creating the mod object now, not just init
4 years ago
Martin Dørum
1fb53a1df3
event system
I know, I know, this segfaults on exit.
I need to make each mod subclass a Swan::Mod superclass
so that they can have EventListener structs which are
destroyed when the mod exits, and the mod has to exit
before the world goes away so that mods' EventListener
dtors can access their respective EventEmitters.
4 years ago
Martin Dørum
56e541b9b2
renderbuf is vestigial
4 years ago
Martin Dørum
24b8fdcd8d
more optimization
4 years ago
Martin Dørum
08d7346d5b
optimization
4 years ago
Martin Dørum
e03e9071b8
fix some collision stuff
4 years ago
Martin Dørum
d6e70b49d5
always clear texture
4 years ago
Martin Dørum
d808b8bcfb
this is a big one
* reworked some resource loading and mod init stuff
* texetures are now configured at runtime via .toml files
* moved from SRF to messagepack
* changed folder structures
* added the fmt library (for later)
4 years ago
Martin Dørum
253c24148e
WGDefault -> DefaultWorldGen
4 years ago
Martin Dørum
be5ac63730
visuals
4 years ago
Martin Dørum
056579e6be
cave background stuff
4 years ago
Martin Dørum
f6c5526b94
delete instead of compressing unmodified chunks
4 years ago
Martin Dørum
743d7e3435
fix thing
4 years ago
Martin Dørum
6adf67043f
oh go on then, have 32x32 chunks
4 years ago
Martin Dørum
1e8a87930a
small stuff
4 years ago
Martin Dørum
ce70c058aa
mostly performance stuff
4 years ago
Martin Dørum
55e1bb4d41
maybe this is better?
4 years ago
Martin Dørum
91d7ef454c
nicer syntax for range-y stuff
4 years ago
Martin Dørum
ab8b5fb9f1
tiny perf counter change
4 years ago
Martin Dørum
f9277a2334
add const to equality operators
4 years ago
Martin Dørum
d951cbe6ef
plots
4 years ago
Martin Dørum
1a64feb187
just a bunch of stuff
4 years ago
Martin Dørum
bcc6e9f421
make clang-tidy happier
4 years ago
Martin Dørum
a6267cd1ae
zooming, and nicer input handling
4 years ago
Martin Dørum
c6ffa3c7d5
basic imgui integration (now with SDL)
4 years ago
Martin Dørum
5794938993
inventory stuff mainly
4 years ago
Martin Dørum
ca776fc1ba
get all ents which implement a trait
4 years ago
Martin Dørum
f1cb802ee1
inventory trait
4 years ago
Martin Dørum
c90512a9c9
ItemStack ctor stuff
4 years ago
Martin Dørum
d4f08974a5
item stack stuff, mockable Item
4 years ago