A 2D tile-based sandbox game.
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- #pragma once
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- namespace SwanCommon {
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- static constexpr int TILE_SIZE = 32;
- static constexpr int TICK_RATE = 20;
- static constexpr int CHUNK_HEIGHT = 64;
- static constexpr int CHUNK_WIDTH = 64;
- static constexpr int PLACEHOLDER_RED = 245;
- static constexpr int PLACEHOLDER_GREEN = 66;
- static constexpr int PLACEHOLDER_BLUE = 242;
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- }
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