A 2D tile-based sandbox game.
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  1. #pragma once
  2. namespace SwanCommon {
  3. static constexpr int TILE_SIZE = 32;
  4. static constexpr int TICK_RATE = 20;
  5. static constexpr int CHUNK_HEIGHT = 64;
  6. static constexpr int CHUNK_WIDTH = 64;
  7. static constexpr int PLACEHOLDER_RED = 245;
  8. static constexpr int PLACEHOLDER_GREEN = 66;
  9. static constexpr int PLACEHOLDER_BLUE = 242;
  10. }