A 2D tile-based sandbox game.
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Martin Dørum 26710f25f7 I don't know 3 years ago
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traits change InventoryTrait to new trait system 4 years ago
Animation.h slowly but surely approaching feature parity 4 years ago
Chunk.h renderbuf is vestigial 4 years ago
Clock.h mostly performance stuff 4 years ago
Collection.h automatically center entity when spawning 3 years ago
Entity.h new trait system, split Body into Body and Physics 4 years ago
EventEmitter.h store entities contiguously in memory 4 years ago
Game.h store entities contiguously in memory 4 years ago
Item.h item stack stuff, mockable Item 4 years ago
ItemStack.h ItemStack ctor stuff 4 years ago
Mod.h store entities contiguously in memory 4 years ago
OS.h NonCopyable, and fix up some copy/move stuff 4 years ago
Resource.h replace core::air with @::air 4 years ago
SlotVector.h store entities contiguously in memory 4 years ago
SmallOptional.h allow despawning entities 4 years ago
Tile.h replace core::air with @::air 4 years ago
Vector2.h this is a big one 4 years ago
Win.h I don't know 3 years ago
World.h new trait system, split Body into Body and Physics 4 years ago
WorldGen.h store entities contiguously in memory 4 years ago
WorldPlane.h allow despawning entities 4 years ago
common.h integrate tracy, cmake stuff, etc 4 years ago
drawutil.h I don't know 3 years ago
gfxutil.h cave background stuff 4 years ago
log.h mod loading and resource stuff 4 years ago
swan.h remove PerfCounter, rely on tracy 3 years ago
util.h allow despawning entities 4 years ago