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- #include <swan/swan.h>
-
- #include "WGDefault.h"
- #include "entities/EntPlayer.h"
- #include "entities/EntItemStack.h"
-
- extern "C" void mod_init(Swan::Mod &mod) {
- mod.init("core");
-
- mod.registerTile("air", new Swan::Tile{
- .image = mod.loadImage("assets/tiles/air.png"),
- .is_solid = false,
- });
- mod.registerTile("stone", new Swan::Tile{
- .image = mod.loadImage("assets/tiles/stone.png"),
- .dropped_item = "core::stone",
- });
- mod.registerTile("dirt", new Swan::Tile{
- .image = mod.loadImage("assets/tiles/dirt.png"),
- .dropped_item = "core::dirt",
- });
- mod.registerTile("grass", new Swan::Tile{
- .image = mod.loadImage("assets/tiles/grass.png"),
- .dropped_item = "core::dirt",
- });
-
- mod.registerItem("stone", new Swan::Item{
- .image = mod.loadImage("assets/tiles/stone.png"),
- });
- mod.registerItem("dirt", new Swan::Item{
- .image = mod.loadImage("assets/tiles/dirt.png"),
- });
- mod.registerItem("grass", new Swan::Item{
- .image = mod.loadImage("assets/tiles/grass.png"),
- });
-
- mod.registerWorldGen("default", new WGDefault::Factory());
-
- mod.registerEntity("player", new EntPlayer::Factory());
- mod.registerEntity("item-stack", new EntItemStack::Factory());
-
- mod.registerAsset("player-running", new Swan::Asset("assets/entities/player-running.png"));
- mod.registerAsset("player-still", new Swan::Asset("assets/entities/player-still.png"));
- }
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